Any rules that guards break can result in a guard ban, time is determined by the administrative user that issues the ban.
Players:
Guards:
1. You are not allowed to leave the warden's presence without permission from the warden, this includes, but is not limited to:
a. “I’m out of ammo”.
b. “I need health”.
c. “That prisoner is running away”.
d. Exceptions:
i. Peach picture on mlcastle maps.
2. You are not allowed to break or use any red specific entities, this includes, but is not limited to:
a. Tardis.
b. Red's entrance to armory.
c. Gun shop.
d. Teleporters.
e. Elevators.
f. Exception: You may enter tunnels that have already been opened.
3. You are not allowed to randomly kill anyone.
4. You are not allowed to revenge kill, this is random killing.
5. You are not allowed to taunt kill anyone unless the current activity is hide n’ seek.
6. You are required to keep an eye on chat, if anyone says your name in the sense that you killed them, you are required to tell them why they died, if an administrative user has to get involved you will be given two (maybe three) chances before a slay is issued, if excessive you will receive a guard ban.
7. You are not allowed to bait other players, explained below (section Baiting).
8. You are not allowed to kill reds because they are micro steps off of where they are supposed to be.
9. You must be willing to go warden to be on the guards team at all, if you're not you must switch back to red.
10. You must currently have a working microphone in order to be on the guards team.
11. You are not allowed to kill the death request deserving red team member unless they state you can.
12. You are not allowed to let any reds free unless the warden pardons them, this is favoritism.
13. You are not allowed to camp anywhere, except in armory (or command center) while waiting for reds to hide during hide n’ seek or similar.
14. You are not allowed to do any action that gives reds ammunition, except death request.
15. During last guard rule or “LGR” you must save the last red for last request and death request, except unless the last red is the one who killed the second to last guard, they get death request.
16. You are not allowed to kill any reds if more than one half of the reds don’t follow the orders, unless they are detouring or delaying.
17. Refusing a force warden will result in a guard ban.
18. You are not allowed to open cell doors before the warden has given orders.
19. All game controls are warden only unless you have permission from the warden.
20. Attempting to evade death request counts as denying death request, do not deny death request.
Warden:
1. All guards team rules apply.
2. Orders will be given through your microphone, except if no one on the server has a microphone that can access the guards team.
3. If there is only one red eligible for last request you must give that red last request, you may only choose not to give it, if you require them to pass a certain stage within the activity or complete the activity, they have the choice to turn around for death request.
4. You are not allowed to let a (or group of) red(s) do something different than the mass of the team, except medic so long as they do the activity with the rest of the reds.
5. You are not allowed to restrict prisoner models on the red team.
6. The day will start with you instructing the prisoners to go to a generic map line, warden marker, or to stay within their cells, except if it is a last request round.
7. Second order supersedes the first order, examples:
a. “Out of cell rebel, all reds go to the yellow line”, reds will go to the yellow line.
b. “Reds go to the yellow line, out of cell rebel”, reds will stay in their cells.
c. Exception: Toggles, “Out of cell rebel is now active”, “Out of cell rebel is now inactive”.
8. You are not allowed to give impossible orders.
9. Orders must be given in a clear easy to understand voice, no alterations of any kind.
10. Orders are to be stated each and every round, do not say “like last round”.
11. Server-wide free day’s are not allowed, giving them out will result in an immediate guard ban.
12. Reds must be out of their cells within 1 minute of the round starting.
13. You will not say "First reaction, last reaction, first reaction, etc...", one or the other at a time.
14. You will not say "warden kills only" just because you want the kill, only to prevent the other blues from messing up, reactions are all from wardens perspective.
15. No kill orders, you cannot tell the reds to kill a blue, this does not apply to gladiator day or similar.
Reds:
1. If you’re away from keyboard, expect to be killed.
2. Once you reach the specified map line, it is expected for you to be AFK frozen unless warden says otherwise (includes AFM).
3. Being excessively rude in chat can get you killed.
4. Do not cheat during any activities.
5. The warden is not required to say “no detours and delays”, you’re expected to take the most direct path without slow downs (includes console controllers).
6. If cell doors open before orders you are required to go to the most generic map line and AFK freeze, refusing to do so can get you killed.
7. If you have ammo you are rebel for the rest of the round regardless of what the warden says.
8. If you die, shouting “free kill” will result in you being gagged, we need a name.
9. If you're respawned, you are expected to go straight to the group, you may rebel afterwards, if you do not head back to the group, you will be slain by an administrative user.
10. If it is 'guards melee only' you will not hide during hide n' seek in places that require guns (or skill) in order to kill you.
11. Hiding in impossible, or one time spots will result in a slay.
Spectators and Dead:
1. Do not reveal anyone's position.
2. Do not reveal if any reds have ammo.
3. Do not reveal anything to assist a player in killing other players.
Free days (These rules don't apply once you lose your free day):
1. You are not allowed to give the warden any information whatsoever.
2. Once you have ammo you no longer have free day.
3. You are not allowed to interfere with the day at all.
4. You are not allowed to enter any control rooms without prior permission.
5. Feel free to kill blues making you exempt to these rules as you no longer will have free day.
General rules:
2. Do not attempt to equip or use banned items.
3. Do not voice over the warden.
4. No smartassery.
Baiting:
1. Pre-Scoping.
2. Revving your mini-gun.
3. Being close to reds.
4. Knocking players around, example, Airblast, Shortstop Knockback.
Banned items (Blocked):
1. Bonk Atomic Punch (and alternatives).
2. Crit a Cola (Blue).
3. Mad Milk (and alternatives).
4. Projectile of the Sandman (Blue).
5. Projectile of the Wrap Assassin (Blue).
6. Shortstop Knockback.
7. Airblasting.
8. Shields (All).
9. Stickies (All) (Blue).
10. Machina (and alternatives, kills multiple in one shot).
11. Jarate (and alternatives).
12. Dead Ringer.
13. Cloak and Dagger (and alternatives).
14. Invis Watch (and alternatives).
Last Request and Activities:
Acceptable:
1. Map Specific Activities.
a. Diner and similar require 3 or more blues to vote, alive or dead.
2. Hunger Games.
3. Hide n’ Seek.
Unacceptable:
1. Red Warden - Round Prevention.
2. EvilLR - Round Prevention.
3. Teleport Request - Requires what could be seen as abuse.
4. “Warden must say XXXX, after every order” allowed under warden discretion - Annoying.
5. Anything Sexual - Disrespectful.
6. Force Wardens - Issues.
7. Effects - You’re not special.
8. Conga day - Round Prevention.
9. "Taunt transit" - Annoying.
10. As well as anything else that can be considered 'Round Prevention'.
11. First reaction, last reaction - Allowed with 5 people max.
12. Custom Requests going past two consecutive rounds.
Banned Activities:
1. Pokemon - Unfair Odds.
2. Salty Spittoon - Favoritism, allowed if at least 3 blue members participate in vote, alive or dead.
3. Anything that offers unfair odds.
4. Cell Wars - Kills too many in one go.
5. The Hidden - Not allowed to invis.
6. Shoot or Don't Shoot - Potential favoritism.
7. Bad Luck Day - Kills too many in one go.
Commands:
Most commands have interchangeable characters (! and /).
Public:
1. robot - Toggles your teams robot player model.
2. fp - Switch to first-person.
3. tp - Switch to third-person.
4. gbs - View your guard ban status, type the command standalone, adding anything after it will fail.
4. w or warden - Will set you to warden if there is no warden already chosen, requires you are on the blue team.
5. Warden:
a. wmenu or wardenmenu - Opens the wardens control menu.
b. open - Opens cell doors if the map supports this.
c. close - Closes cell doors if the map supports this.
d. wcc - Enables collisions.
e. wmarker - Spawn a warden marker.
f. wlaser - Warden laser pointer.
g. givelr - Opens a menu to grant LR to a specific player.
h. removelr - Removes a given or round start glitch LR.
Staff:
1. teamban "<Name>" <Time> <Reason> - Example '/teamban "J Triggs" 10 Death request denial.', this would prevent J Triggs from accessing the blue team, even through a name change, you are not required to type the full name, ‘Triggs’ would work as well.
2. teamunban <Name> - This will unban the specified user from blue team, only use if you issued the ban, were told to use it from the issuer, or the specified players guard ban is indefinite.
3. forcewarden [Name] - Name is not required, if you include one it will force that player as the warden, excluding a name will cause it to randomly pick someone on the guards team.
4. respawn <Name> - Will respawn the specified player, use only on free kill’s or blue team, team kills, never on yourself unless there is no other staff member that can target you in the server.
5. denylr - Denies and clears the current LR queue, does not affect active free days.
6. removefreeday - Opens a menu containing a list of free days that you can remove.
7. givefreeday [Name] - Opens a menu containing a list of players that do not have free day currently, pressing a button will give that player free day, for the round, adding a name will skip the menu and give free day to whomever you typed.
8. freeze <Target> [Seconds] - <Target> is who you want frozen, this works with multi-targets (@red, @blue, @all, @me), if you don't fill out the [Seconds] it will default to 10 otherwise it will use the number you put in. Finally to unfreeze I like to "freeze <Target> 0" just to be sure.
Administrative:
Mod:
1. Do not randomly use any commands.
2. Do not colorize anyone, except for role identification.
3. Mute microphone spammers, you may add time if needed.
4. Gag chat spammers, you may add time if needed.
5. Reasons to guard ban:
a. Anything that goes against guard or warden rules, that a slay isn’t sufficient for.
b. Anything that you truly believe deserves this action.
6. You are not allowed to start random votes, acceptable votes include, but are not limited to:
a. “Good” - Mainly Hat, Joke, or Spray day.
b. “Activity” - When no one can decide.
7. Abuse of any commands can and will result in your dismissal from staff.
8. All say commands are to be used to enforce rules that are close to being broken.
9. You are not allowed to teleport more than three times per minute, anymore and abuse will be determined by who you’re teleporting.
10. Someone calls you into a server you can’t make it, you at the very least attempt to call someone else in.
11. Do not ever respawn yourself, have other staff members respawn you (unless you're the only staff member online or can't be targeted by other staff).
Admin:
1. All Mod guidelines.
2. Only use ban if the user is getting too far out of control, examples:
a. Most of the server has already issued a vote ban on this player.
b. This player is causing you to reissue commands on them each map change.
Magic Targets:
1. @red - Targets everyone on the red team.
2. @blue - Targets everyone on the blue team.
3. @all - Targets everyone in the server.
4. @dead - Targets all dead players, spectators included.
5. @me - Targets the command issuer.
6. @freedays - Targets free days.
7. @warden - Targets the warden.
8. @!warden - Targets everyone but the warden.